Making systems faster.
Explore the suite →The premiseSoftware that strips Windows to the metal — removing legacy weight exactly where it costs performance. Every operation is measured, reversible, and quiet by default.
Windows ships with two decades of compatibility weight. optimizer removes it where it measurably costs you — and nowhere else.
GuaranteeA restore point is written before every operation, alongside a signed JSON manifest of each change. One click reverses everything. Nothing is hidden and nothing is permanent.
Kernel scheduling
Forces timer resolution to 0.5ms and hands the foreground app the largest CPU slice through MMCSS. Frame pacing stops depending on whatever Windows decided to wake up.
Memory pipeline
Pins the pagefile at RAM × 1.5 so Windows never resizes it mid-session. The result is the elimination of the hitching that shows up exactly when a level or match loads.
Network stack
Disables Nagle batching and interrupt coalescing, marks game traffic DSCP-EF. Your inputs leave the NIC the instant they're made, not 40ms later in a convenient bundle.
Telemetry removal
Strips 47 scheduled tasks, kills the DiagTrack chain and blocks the endpoints at the hosts level. Fewer wakeups, fewer background spikes, nothing phoning home mid-frame.
GPU pipeline
Enables hardware-accelerated scheduling, moves preemption to triangle granularity, and removes driver telemetry from startup. The GPU spends its time drawing, not reporting.
USB & input
Raises polling rates and phase-aligns them to refresh, then strips pointer acceleration from the HID path. Aim maps 1:1 to hand — the same motion always travels the same distance.
Restore system
Writes a system restore point and a signed JSON manifest before every single operation. One click reverts the entire suite. You are never one setting away from a reinstall.
Tiny footprint
Under 2MB on disk, zero resident processes once tuning is applied. It does its work and leaves — no launcher, no service, no tray icon watching you play.
Black Frame Insertion has existed for years — always at the cost of VRR or OLED compatibility. pulse breaks that tradeoff.
MethodStrobing is synchronised to the panel's own variable refresh pipeline and injected during the blanking interval, so perceived motion clarity rises without touching the render path.
VRR-synchronised BFI
Reads the live VRR signal through DXGI and injects black frames in lockstep with the panel's blanking interval. Strobing and variable refresh finally coexist — the one thing every other BFI tool makes you choose between.
OLED & QD-OLED native
Exploits sub-0.1ms pixel response at sub-millisecond timing, cutting persistence blur 30–50% while adaptive compensation restores the brightness strobing normally costs you. Built for the panels you actually own.
Zero added latency
The injection lives entirely inside the blanking period. Input sampling, render and scanout are byte-for-byte untouched — you get CRT-like motion clarity without paying a single millisecond for it.
Per-application profiles
Signed JSON profiles auto-switch by process name over WMI, sub-frame, with no launcher. Your shooter strobes hard, your desktop stays flicker-free, and you never touch a setting to move between them.
Built by a single developer in Italy. No VC. No team. Only craft, precision, and a deep love of the kernel.
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